// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class ExampleProjectServerTarget : TargetRules { public ExampleProjectServerTarget(TargetInfo Target) : base(Target) { Type = TargetType.Server; DefaultBuildSettings = BuildSettingsVersion.V2; ExtraModuleNames.Add("ExampleProject"); } }