// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "GameFramework/GameModeBase.h" #include "DayNightGameMode.generated.h" UCLASS(minimalapi) class ADayNightGameMode : public AGameModeBase { GENERATED_BODY() void TimeOfDayTimer(); bool m_bLastIsNight; class ADayNightGameStateBase* m_GS; public: ADayNightGameMode(); protected: virtual void PostInitializeComponents() override; };